Based off "Ludicrous knights" Created by Thomas Daïdé https://anima.artstation.com/
Lowpoly created in Maya, then taken into Zbrush for sculpting. Most if not all the texturing was done as PolyPaint within Zbrush.
Rendered in Maya.
Wireframe view.
Zbrush sculpt.
Polypaint used as base diffuse.
Textures.