Personal project inspired by a random concept I found on Pinterest years ago.
Lowpoly done in Maya, then taken into ZBrush for sculpting. This was used as practice for 3D-Coats PBR/SmartMaterial workflow so all of the texturing was done there.
Rendered in 3D-Coat.
Rendered in 3D-Coat. Wireframe view.
Zbrush sculpt.
Textures used.